A while back I wrote an article about how to use “Art of War” to be better Software Craftsman. The idea behind the article is that every craftsman should create a personal mindset in which they are able to create great software. One of the biggest problems I faced in creating that kind of mindset… Continue reading How to use Friedrich Nietzsche’s philosophy to be better Software Craftsman
There are many arguments on the web regarding the switch-case statement. It seems that half of the programmers think that switch-case statement is actually an anti-pattern, and other half claims there are in fact use cases for this concept. Usually, the second group tries to prove a point that in some simple situations it is alright… Continue reading Abolishing Switch-Case Statement and Pattern Matching in C# 7.0
The Singleton Pattern is probably the most well-known design patterns that came out of Gang of Four's book Design Patterns: Elements of Reusable Object-Oriented Software. This pattern is one of the creational patterns, and basically, it ensures that only one object of a particular class is created and shared among other members of the system.
Countless articles, self-help books and general discussions have been written in an attempt to shed more light on the ways in which one’s productivity can be increased. In my opinion, there is no one solution for every person in the world. There is a different method for every person out there that seems to increase… Continue reading Pomodoro Technique – the Good, the Bad and the Tomato
In the same time when first object-oriented languages were emerging, another concept inspired by general relativity and quantum mechanics was taking shape - actor model.
Back in the day when I was a young developer, I was using output parameters. Then I figured out it is somewhat complicated to test functions with output parameters, and that their use is clunky at best. Also, out parameters don't work with async function, because of CLR limitations.
At the moment there are a lot of agile methodologies out there which you can use on your team and see if they are applicable to it. Some teams develop their own processes, which is a great way to find out what really works best for you. These kinds of teams basically experiment and they… Continue reading How to use “Art of War” to be better Software Craftsman