In previous blog posts, Mongo DB basics part 1. and part 2. I covered some of the MongoDB basics. Let's see how one can youse MongoDB from C#.
NoSQL world raised and blossomed in the past few years. It gave us more options in choosing databases that past few decades did. Now, we can think about nature of your data and actually pick the type of database that best suits our needs. That is one of the coolest things about NoSQL ecosystem, that it contains… Continue reading Mongo DB Basics – part 2.
In my previous blog post - Introduction to NoSQL and Polyglot Persistence, I wrote about what NoSQL databases are, how they can be used, and what the benefits of using one in your system are. Also, different types of NoSQL databases were mentioned as well as their most popular representatives. One of those types is Document… Continue reading MongoDB Basics – part 1.
Today we are facing the rapid expansion of data-driven businesses, especially businesses that are web-based and have an enormous amount of data that is being transferred every second. In fact, almost 90% of all data on the web has been created in the last two years. Usually that data has to be stored somewhere, and… Continue reading Introduction to NoSQL and Polyglot Persistence
A while back I wrote an article about how to use “Art of War” to be better Software Craftsman. The idea behind the article is that every craftsman should create a personal mindset in which they are able to create great software. One of the biggest problems I faced in creating that kind of mindset… Continue reading How to use Friedrich Nietzsche’s philosophy to be better Software Craftsman
There are many arguments on the web regarding the switch-case statement. It seems that half of the programmers think that switch-case statement is actually an anti-pattern, and other half claims there are in fact use cases for this concept. Usually, the second group tries to prove a point that in some simple situations it is alright… Continue reading Abolishing Switch-Case Statement and Pattern Matching in C# 7.0
The Singleton Pattern is probably the most well-known design patterns that came out of Gang of Four's book Design Patterns: Elements of Reusable Object-Oriented Software. This pattern is one of the creational patterns, and basically, it ensures that only one object of a particular class is created and shared among other members of the system.